![]() A few Fragmentation Grenades, four or five Anti-Personnel Bullets from the Assault Rifle, or the anti-Annelid settings on some of the game's Exotic weapons should dispose of them without excessive trouble. Although engaging one at close range isn't at all advisable unless you're heavily armored, and melee combat with them is more trouble than it's worth unless you've got Adrenaline Overproduction switched on, when faced at range with some of the higher-level weaponry, they aren't so bad. ![]() Strategy: Rumbers are very intimidating, and you'll likely be caught off guard when fighting your first in Athletics. Weaknesses: Anti-Personnel Bullets and Shells, incendiary damage You'll first find one in the Athletics sector of Recreation, serving as the "boss" of the deck, and they'll become more and more frequent as the game goes on, to the point where you'll be fighting as many as four or five at once in the last stages.Īttributes: Very high Hit Points, very high damage, medium attack speed, fast movement speed Built to be both the most powerful enforcers and most capable defenders in the Many's army, Rumblers are dangerous when fought in single combat, and extremely difficult to deal with in numbers. The ultimate in Annelid-human hybrids, the Rumbler is the biggest, meanest, and one of the toughest enemies you'll encounter in System Shock 2.
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